GTA Advance: The Worst GTA Game Rockstar Could Never Make Today

Polygon · 2026-10-30
GTA Advance: The Worst GTA Game Rockstar Could Never Make Today

Grand Theft Auto Advance, released for the Game Boy Advance in 2004, is often considered the worst entry in the series. Developed by Digital Eclipse and published by Rockstar Games, it returned to the top-down perspective of the original games. Set in Liberty City, it featured a new protagonist, Mike, and a storyline that was a prequel to Grand Theft Auto III. Despite its ambitious attempt to bring the open-world crime formula to a handheld system, the game was criticized for its clunky controls, poor graphics, and repetitive missions. It sold poorly and is largely forgotten today. However, GTA Advance served as an important stepping stone. It tested ideas about portable open-world design and narrative continuity that would later influence Rockstar's approach to mobile and handheld gaming. The game's failure also highlighted the technical limitations of the GBA, pushing Rockstar to wait for more powerful hardware before attempting another portable GTA. Today, Rockstar is a leader in open-world design, and a game like GTA Advance—with its compromises and dated mechanics—would never be greenlit. It remains a curious footnote in the franchise's history, a reminder of how far the series has come.